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Quick Answer

Find your map coordinate in the table below and read the matching fix. Coordinates are written column, row; see the MONOMOON coordinates guide.

WhereProblemFix
[20,11]No way inFrom [20,10], find the hidden gear below the save point. Light it with your cursor and click it.
[11,03]Wall will not breakUse the slope in the top right, reached from (12,03). A dizzy character rolls faster out of a slide.
[12,10]Blue gem behind a cracked wallGo down the pipe on the left, time the gear platform, and roll into the cracked wall.
[01,16]Blue gemRide the block to the top of the slope, send it back to the switch, then roll down while sending the block upward.
[08,09]Orb behind a gate and platformHold one platform off-screen, then swap it for another off-screen platform. Do not change the water flow midway.
[13,15]Orb on the flowerStart a roll, bounce off the wall, and reach the flower. Check every slope in the area.
ClamRed orbBring the fish hook, not the bubble.
Giant clamUnderwater harp pieces do nothingPut the four pieces together using their cracks and rotation, then read the notes from the stylised arrows at the top of Tome page 19. Look at the crescent, not the dot. The song is fixed, not random.
Castle paintingsNo idea what to do with themHold the crimson moon to the Tome: page 4 shows a hidden fire in the castle behind a wall that only breaks by rolling. The throne room's antigravity blocks the roll unless the moon is already there. Use the fire to reveal the harp notes on the paintings, set them in the order on page 9, then play the song at the coordinates on the easel.
Frog and two moles roomThe platform will not lowerSend a mole to the upper hole so it blocks the frog's sightline for a second, lower the platform a little, then quickly send the mole back up. Repeat until the platform is down.
Red vines left of the castleVines need fireUnlock the area to the left of the castle first. Set your save in the room with the red vines, then carry the red flame there without touching another save point, using bubbles and rolls. Dying sends you back to that save with the flame, which is how you bring it in.
Bottom right of the mapStuck near [23,2]The breakable wall at [26,2] breaks by rolling into it from the left, and the yellow block switch is in the lower middle. Toggling a block you are standing inside is a needed trick.
[19,17]ConstellationConnect the stars in order: second right, middle, second left, third left, top, third right, rightmost, bottom right, leftmost, bottom left, rightmost.
Groundhog fountainHarp stringsThe strings are the solid chunks of earth. Read which chunk each mole is attached to, and try flipping the notes.
Third pillarFloating block will not reach the altarSlot the moon into the top of the map while the block moves, so it stops at screen changes.
Rabbit towerAcorn in the top-right vaseDo not jump. Keep rolling until you hit the wall.
Rabbit towerArmadillo on the ledgeBait it down with the pointer, then roll into it for a boost.
Fog roomRandom exitsFollow the platform shaped like a symbol; every variant has one.
[10,01] tentSecond paintingSwing the cursor back and forth four times slowly with the moon off.
Page 7Porcupine blocks the pageLead the porcupine off-screen. The lab room with the box-crab teaches this.
Page 24 chestChest never appearsPress both buttons at once; the chest appears outside the room. The left button needs a box from several screens away, below the water tank.
Levitating-rock chestNo way to open itLight the moon, leave the screen, then open the book to that chest's page.
Wall chestHoles in the wallUse your diamond-shaped map pins; the book shows all five numbers.
[12,02] areaWalls will not breakRoll into them. Read page 16 of the book under the crimson moon.
Top-right vinesVines need fireSet your respawn at [24,17], take fire from the brazier by the earth dragon, and die to the armadillo at [22,17]. Smuggle the moon back, then slide down the slanted tunnel at [25,17] while dizzy to skip across the water and burn the vines.

Which fix should you try first?

If a wall will not break, check the roll first, because walls break only by rolling into them. If a room has no way in, look for hidden gears under save points and for walls hidden by foreground art. For the third credit roll and what unlocks late areas, read the MONOMOON endings guide. Relic hunts are covered in the MONOMOON relics guide.

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